The new faction has been released and can be found here
Update your bookmarks. I will no longer update gwent.seven7y.com.
All updates will happen on gwent.one.
Faction
Card Type
Card Set
Rarity
Cards: 163
Deploy (Melee): Spawn and play Duda: Agitator.
Deploy (Ranged): Spawn and play Duda: Companion.
Relict  
Deploy (Ranged): Play an artifact from your graveyard.
Human  
Deploy: Draw a card, then play a card.
Spell  
Destroy the highest unit(s).
Play a unit from the opponent's graveyard and give it Doomed.
Beast  
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
Vampire  
Deploy: Damage all enemy units on a row by 1. If any were destroyed, repeat this ability.
Spell  
Play a unit from your graveyard.
Doomed.
If your starting deck has no duplicates, send Shupe on an adventure.
Zeal.
Order: Boost a unit by 3.
Cooldown: 2.
Bomb  
Apply this Row Effect:
After 3 enemy turns, on turn start, explode and damage all units on this row by 3.
Demon  
Deploy: Give an enemy unit Doomed.
Order: Destroy a Doomed enemy unit.
Banish a unit or an artifact.
 
Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
Spell  
Apply this Row Effect:
Every enemy turn, on turn start, damage the highest unit on this row by 2.
Cursed Human  
Order: Repeat the Deploy ability of the next unit you play during this turn.
Tactic  
Lock an enemy unit with 5 or less power and Seize it.
Relict  
Deploy (Ranged): Create and play a special card from any faction.
Mage Elf  
Deploy (Ranged): Play an artifact from your deck.
Witcher  
On allied turn start, if this is the only unit in your graveyard, Summon it to a random allied row.
Tactic  
Boost 5 adjacent units by 2.
Tactic  
Boost a unit by 10.
Witcher  
Deploy (Melee): Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
Deploy (Melee): Damage an enemy unit by 3. If its power was a multiple of 3, destroy it instead.
Witcher  
Deploy: Restore all units on a row to their base power.
Human  
Deploy (Melee): Spawn 2 Cows on both sides of this unit.
Relict  
Deploy (Melee): Each player Summons the unit with the highest Provision Cost from their deck to the melee row.
Deploy (Ranged): Each player Summons the unit with the lowest Provision Cost from their deck to the ranged row.
Deploy: Play any special card from your deck.
Construct  
No ability.
Tactic  
Play a unit from your deck.
Order: Damage an enemy unit by 1.
Charge: 5.
 
Zeal.
Order: Damage an enemy unit by 1.
Deathblow: Increase Sihil's Order damage by 1 until moved from the battlefield.
Cooldown: 2.
Mage Human  
Deploy: Boost a random unit in your hand by 4.
Mage Human  
Deploy (Ranged): Create and play a bronze special card from either player's starting deck.
Spell  
Create and play a gold unit from any faction.
Dragon  
After 2 allied turns, on turn end, destroy the highest unit on the battlefield, excluding self.
Mage Human  
Deploy (Melee): Damage all other units by 2.
Deploy (Ranged): Boost all other units by 2.
Human Bandit  
Deploy: Spawn and play a random artifact from your opponent's starting deck.
Dwarf Bandit  
Deploy: Damage a unit by 1 for every card in your hand.
Reach: 2
Construct  
Zeal.
Order: Damage all units on the opposite row by 1.
Cooldown: 3.
Deploy: Destroy an enemy Beast.
Reach: 2
Relict  
Deploy: Transform into a base copy of an enemy unit.
Reach: 2
Construct  
Deploy: Damage an enemy unit by 4.
Witcher  
Deploy: Destroy an enemy unit with 8 or more power.
Witcher  
Deploy (Melee): Damage 3 enemy units by 2, then move them to the ranged row.
Demon  
Deploy: Draw a card of your choice from your deck, then Discard a random card.
Organic  
Damage 3 enemy units by 3.
Damage 5 enemy units by 2.
Dragon  
Order: Damage all enemy units by 1.
Beast Mage  
Deploy: Spawn and Summon a base copy of a bronze unit from your hand to this row on each player's side.
Vampire  
Deploy: Damage a unit by 4.
Deathblow: Banish it.
Reach: 2
Order (Melee): Drain all boosts from an enemy unit.
Beast  
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
Witcher  
Deploy: Boost all allied Witcher units in hand, deck, and on the battlefield by 1.
Cursed Human  
Deploy: Destroy an enemy artifact, then boost self by its Provision Cost.
Mage Human  
Order: Damage the highest enemy unit(s) by 1.
Cooldown: 1.
Beast  
Deploy (Melee): Lock a unit.
Deploy (Ranged): Remove a unit's Lock.
Play the highest unit from your deck.
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
Damage a unit by 8.
Relict  
Deploy: Damage a unit by 3. If you control Unicorn, double that amount.
Witcher  
After 5 allied turns, on turn end, draw a card.
Destroy the highest unit.
Human Bandit  
Deploy: Banish a unit with 3 or less power.
Destroy the lowest unit(s).
Witcher  
Melee: Every allied turn, on turn end, boost self by 1.
Human Bandit  
Deploy (Melee): Damage an enemy and all copies of it by 3.
Human Knight  
Deploy (Melee): Damage an enemy unit by 1.
Deathblow: Boost self by 5 and gain a Shield.
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn and play a base copy of it.
Witcher  
Order (Melee): Damage an enemy unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a Witcher.
Tactic  
Play the lowest unit from your deck.
Mage Human  
Ranged: After 2 allied turns, each player draws a unit and sets its power to 1.
Zeal.
Order: Damage a unit by 2.
Charge: 3.
Spell  
Look at the top 2 cards from your deck, then play one and Banish the other.
Mage Human  
Deploy (Ranged): Reveal a random unit from your deck and damage an enemy unit by its power.
Relict  
Deploy: Boost a unit by 3. If you control Chironex, double that amount.
Alchemy  
Damage all units with even power by 2, or damage all units with odd power by 2.
Mage Human  
Deploy (Ranged): Reveal a random unit from your deck, then boost an allied unit by its power.
Organic  
Give or remove Resilience from a unit.
Mage Elf  
Order (Ranged): Give an allied unit Immunity.
Witcher  
Whenever you lose a round, return this unit from the battlefield to your hand.
Human  
Every allied turn, on turn end, move to the row with the highest unit on the battlefield, excluding self.
Mage Human  
Deploy: Lock a unit.
Witcher  
Deploy: Summon Vesemir and Lambert from your deck to this row.
Human Knight  
Deploy: If you have a Dragon in your hand, gain Zeal.
Order: Destroy a unit with 8 or more power.
Construct  
Deploy: Destroy an enemy artifact.
Human Bandit  
Deploy (Melee): Boost self by a random amount between 0 and 11.
Tactic  
Destroy the unit with the highest base power.
Cursed Human  
Deploy (Melee): Destroy an enemy artifact.
Deploy (Ranged): Clear all row effects from your side.
Human  
Every allied turn, on turn end, boost the lowest unit in your hand by 1.
Witcher  
Deploy: Summon Eskel and Vesemir from your deck to this row.
Deploy: Destroy an enemy unit with Resilience.
Reach: 2
Organic  
Reset a unit.
Dragon  
Order: Damage an enemy unit by 2.
Charge: 2.
Beast Cursed  
Deploy: Move 3 adjacent units to their other row.
Reach: 2
Cursed Human  
Order: Heal self.
Cooldown: 1.
Deploy: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
Apply this Row Effect:
For 2 enemy turns, on turn start, damage all units on this row by 1.
Zeal.
Order: Play a non-Token unit from your deck whose Provision Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 1.
Every allied turn, on turn start, gain 1 Charge.
Deploy: Damage an enemy unit by 5. If it has a Shield, destroy it instead.
Zeal.
Order: Boost an allied unit by 3.
Charge: 2.
Boost a unit to 12 power. If it's not a Witcher, damage it by 6 first.
Witcher  
Deploy: Summon Eskel and Lambert from your deck to this row.
Agent Human  
Deploy (Melee): Banish up to 3 cards in your opponent's graveyard.
Deploy (Ranged): Banish up to 3 cards in your graveyard.
Organic  
Damage a unit by 3.
Deathblow: Damage adjacent units by 3.
Apply this Row Effect:
For 4 enemy turns, on turn start, damage the lowest unit on this row by 2.
The next time an enemy receives a boost, destroy that unit and self.
Boost all allied units by 1.
Tactic  
Shuffle an allied unit on the battlefield into your deck, then play the top unit from your deck.
Human  
Deploy (Ranged): Move any card from your deck to the top.
Apply this Row Effect:
For 4 enemy turns, on turn start, damage the highest unit on this row by 2.
Organic  
Damage all units on a row by 2.
Shield.
Order: Give an allied unit a Shield.
Zeal.
Order: Damage an enemy unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Spell  
Play a bronze unit from your graveyard and give it Doomed.
Zeal.
Order: Boost an allied unit by 3 and give it Zeal.
Boost a unit by 6 and give it a Shield.
 
Purify 3 adjacent enemy units and damage them by 2.
Apply this Row Effect:
For 4 enemy turns, on turn start, damage 2 random units on the row by 1.
Mage Human  
Deploy (Melee): Increase all row effect durations by 1.
Deploy (Ranged): Decrease all row effect durations by 1.
Zeal.
Order: Boost an allied unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Spell  
Damage a unit by 5.
Lock a unit and restore it to its base power.
Damage a unit by 2 and give it Poison.
Deathblow: Give adjacent units Poison.
Relict  
Deploy: Choose a unit in your hand, then boost self by the total number of units in your hand which have the same primary category as that unit.
Beast  
No ability.
Alchemy  
Destroy 2 allied units of the same border color, then Create and play a unit of the same color from your faction or neutrals.
Alchemy  
Boost 3 adjacent units by 2.
Relict  
Order: Damage a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a special card.
Deploy: Randomly gain either a Shield, Immunity, Resilience, or Poison.
Human  
Spying.
Deploy: Play a random gold card from your deck.
Order: Transform into Chort.
Bomb  
Choose an enemy unit, then damage one adjacent enemy unit by its power.
Damage an enemy unit by 4 and move it to the other row.
Damage units at both ends of an enemy row by 3.
Relict  
Order: Boost a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a special card.
Damage all enemy units by 1.
Alchemy  
Boost a unit by 6.
Destroy all artifacts.
Human Bandit  
Deploy: Destroy an enemy artifact.
Bomb  
Destroy an artifact, or damage a unit by 3.
Alchemy  
Lock a unit and damage it by 3.
Alchemy  
Boost a unit by 4 and remove its Lock.
Bomb  
Purify a unit and damage it by 4.
Bomb  
Damage a unit by 4.
Deathblow: Banish it.
Human  
Deploy: Purify a unit.
Soldier Human  
Deploy: Remove a row effect from this row.
Human Bandit  
Deploy: Move a unit to the other row.
Reach: 2
 
Clear all row effects from your side and boost an allied unit by 4. For every row effect cleared, decrease the boost by 1.
Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a card.
Soldier Human  
Order: Give an adjacent unit a Shield.
Clear all row effects from your side.
Alchemy  
Trigger a bronze unit's Deathwish ability.
Human Bandit  
Deploy: Give an enemy unit Bleeding for 2 turns.
Bomb  
Destroy an artifact.
Give Vitality to an allied unit for 6 turns.
Human  
Deploy: Give an allied unit Vitality for 2 turns.
Human  
Deploy: Boost an allied unit by 2.
Bomb  
Damage a unit by 3.
Deathblow: Move adjacent units to the other row.
Organic  
Restore a unit to its base power.
Purify all units on a row.
Organic  
Give an enemy unit Bleeding for 6 turns.
Beast  
Deploy: Damage an enemy unit by 2.
Reach: 2