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Updated to v1.3.0 (2019-02-28) - CHANGELOG.
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Cards found: 132

Zoltan: Scoundrel

Deploy, Melee: Spawn and play Duda: Agitator.
Deploy, Ranged: Spawn and play Duda: Companion.

1
15

Commander's Horn

Boost 5 adjacent units by 3.

14

Dandelion: Poet

Deploy: Draw a card, then play a card.

4
14

Scorch

Destroy the highest unit(s).

14

Phoenix

On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.

4
13

Regis

Deploy: Damage all enemies on a row by 1. If any were destroyed, repeat this ability.

2
13

Renew

Play a unit from your graveyard.

13

Shupe's Day Off

Doomed.
If your starting deck has no duplicates, send Shupe on an adventure.

13

Ale of the Ancestors

Zeal.
Order: Boost a unit by 3.
Cooldown: 2.

12

Avallac'h: Sage

Deploy, Ranged: Play an artifact from your deck.

2
12

Caretaker

Deploy, Ranged: Play an artifact from your graveyard.

3
12

Dragon's Dream

Row Effect:
After 3 enemy turns, on turn start, explode and damage all units on this row by 3.

12

Gaunter O'Dimm

Deploy: Give an enemy unit Doomed.
Order: Destroy a Doomed enemy unit.

5
12

Korathi Heatwave

Banish a unit or an artifact.

12

Ragh Nar Roog

Row Effect:
Every enemy turn, on turn start, damage the highest unit on this row by 2.

12

Royal Decree

Play a unit from your deck.

12

Vigo's Muzzle

Lock an enemy with 5 or less power and Seize it.

12

Aguara: True Form

Deploy, Ranged: Create and play a special card from any faction.

2
11

Angoulême

Deploy: Spawn and play a random artifact from your opponent's starting deck.

3
11

Ciri: Nova

On allied turn start, if this is the only unit in your graveyard, Summon it to a random allied row.

5
11

Garrison

Boost a unit by 10.

11

Geralt: Aard

Deploy, Melee: Damage 3 enemies by 2, and if possible, move them to the ranged row.

3
11

Geralt: Igni

Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power.

2
11

Geralt: Professional

Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.

3
11

Geralt: Yrden

Deploy: Restore all units on a row to their base power.

2
11

Germain Piquant

Deploy, Melee: Spawn 2 Cows on both sides of this unit.

4
11

Hanmarvyn's Blue Dream

Play a unit from the opponent's graveyard and give it Doomed.

11

Ihuarraquax

Deploy, Melee: Each player Summons the unit with the highest Provision Cost from their deck to the melee row.
Deploy, Ranged: Each player Summons the unit with the lowest Provision Cost from their deck to the ranged row.

4
11

Primordial D'ao

No ability.

9
11

Saesenthessis: Blaze

Order: Damage an enemy by 1.
Charge: 5.

5
11

Sihil

Zeal.
Order: Damage an enemy by 1.
Cooldown: 2.
Whenever Sihil destroys an enemy, increase Sihil's Order damage by 1 until moved from the battlefield.

11

Triss: Butterflies

Deploy: Boost a random unit in your hand by 4.

5
11

Triss: Telekinesis

Deploy, Ranged: Create and play a bronze special card from either player's current deck.

2
11

Uma's Curse

Create and play a gold unit from any faction.

11

Villentretenmerth

After 2 allied turns, on turn end, destroy the highest unit on the battlefield, excluding self.

5
11

Yennefer of Vengerberg

Deploy, Melee: Damage all other units by 2.
Deploy, Ranged: Boost all other units by 2.

2
11

Alzur's Double–Cross

Play the highest unit from your deck.

10

Colossal Ifrit

Zeal.
Order: Damage all units on the opposite row by 1.
Cooldown: 3.

4
10

Dandelion: Vainglory

Deploy: Destroy an enemy Beast.

5
10

Dudu

Deploy: Transform into a base copy of an enemy unit.

1
10

Geralt of Rivia

Deploy: Destroy an enemy with 8 or more power.

3
10

Iris' Companions

Deploy: Draw a card of your choice from your deck, then Discard a random card.

5
10

Manticore Venom

Damage 3 enemies by 3.

10

Merigold's Hailstorm

Damage 5 enemies by 2.

10

Operator

Deploy: Spawn and Summon a base copy of a bronze unit from your hand to this row on each player's side.

5
10

Regis: Higher Vampire

Order, Melee: Drain all boost from an enemy unit.

4
10

Vesemir: Mentor

Deploy: Boost all Witcher allies in hand, deck, and on the battlefield by 1.

4
10

Yennefer: Conjurer

Order: Damage the highest enemy unit(s) by 1.
Cooldown: 1.

5
10

Aguara

Deploy, Melee: Lock a unit.
Deploy, Ranged: Remove a unit's Lock.

5
9

Bekker's Dark Mirror

Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.

9

Bekker's Rockslide

Damage a unit by 8.

9

Chironex

Deploy: Damage a unit by 4. If you control Unicorn, double that amount.

4
9

Ciri: Dash

After 5 allied turns, on turn end, draw a card.

5
9

Cleaver

Deploy: Damage a unit by 1 for every card in your hand.

3
9

Cyprian Wiley

Deploy: Banish a unit with 3 power or less.

5
9

Enraged Ifrit

Deploy: Damage an enemy by 4.

4
9

Epidemic

Destroy the lowest unit(s).

9

Eskel: Pathfinder

Melee: Every allied turn, on turn end, boost self by 1.

4
9

Ivo of Belhaven

Order, Melee: Damage an enemy by 2.
Charge: 1.
Gain 1 Charge whenever you play a Witcher.

5
9

Marching Orders

Play the lowest unit from your deck.

9

Ocvist

Order: Damage all enemies by 1.

5
9

Olgierd von Everec

Order: Heal self.
Cooldown: 1.

6
9

Roach

Whenever you play a gold card, Summon this unit from your deck to a random allied row.

3
9

Stregobor

Ranged: After 2 allied turns, each player draws a unit and sets its power to 1.

5
9

Tainted Ale

Zeal.
Order: Damage a unit by 2.
Charge: 3.

9

The Last Wish

Look at the top 2 cards from your deck, then play one and Banish the other.

9

Triss Merigold

Deploy, Ranged: Reveal a random unit from your deck and damage an enemy by its power.

3
9

Unicorn

Deploy: Boost a unit by 4. If you control Chironex, double that amount.

4
9

Wolfsbane

Damage all units with even power by 2, or damage all units with odd power by 2.

9

Yennefer: Divination

Deploy, Ranged: Reveal a random unit from your deck, then boost an ally by its power.

3
9

Adrenaline Rush

Give or remove Resilience from a unit.

8

Avallac'h

Order, Ranged: Give an ally Immune.

5
8

Ciri

Whenever you lose a round, return this unit from the battlefield to your hand.

4
8

Count Caldwell

Every allied turn, on turn end, move to the row with the highest unit on the battlefield.

10
8

Dorregaray of Vole

Deploy: Lock a unit.

5
8

Eyck of Denesle

Deploy: If you have a Dragon in your hand, gain Zeal.
Order: Destroy a unit with 8 or more power.

3
8

Frenzied D'ao

Deploy: Destroy an enemy artifact.

6
8

Gascon

Deploy, Melee: Boost self by a random amount between 0 and 11.

1
8

Gimpy Gerwin

Deploy, Melee: Damage an enemy and all copies of it by 3.

3
8

Glorious Hunt

Destroy the unit with the highest base power.

8

Iris von Everec

Deploy, Melee: Destroy an enemy artifact.
Deploy, Ranged: Clear all row effects from your side.

5
8

King of Beggars

Every allied turn, on turn end, boost the lowest unit in your hand by 1.

4
8

Lambert: Swordmaster

Deploy: Destroy an enemy with Resilience.

5
8

Mandrake

Reset a unit.

8

Myrgtabrakke

Order: Damage an enemy by 2.
Charge: 2.

4
8

Nivellen

Deploy: Move all units from one row to the other row.

5
8

Skellige Storm

Row Effect:
For 2 enemy turns, on turn start, damage all units on this row by 1.

8

Summoning Circle

Zeal.
Order: Play a unit from your deck whose Provision Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 1.
Every allied turn, on turn start, gain 1 Charge.

8

Thunderbolt

Zeal.
Order: Boost an ally by 3.
Charge: 2.

8

Trial of the Grasses

Boost a unit to 12 power. If it's not a Witcher, damage it by 6 first.

8

Xavier Lemmens

Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.

5
8

Arachas Venom

Damage a unit by 3. If it was destroyed, damage its adjacent units by 3.

7

Biting Frost

Row Effect:
For 4 enemy turns, on turn start, damage the lowest unit on this row by 2.

7

Black Blood

The next time an enemy receives a boost, destroy that unit and self.

7

Bone Talisman

Boost all allies by 1.

7

Decoy

Shuffle an ally on the battlefield into your deck, then play the top unit from your deck.

7

Eskel

Deploy: Summon Vesemir and Lambert from your deck to this row.

3
7

Impenetrable Fog

Row Effect:
For 4 enemy turns, on turn start, damage the highest unit on this row by 2.

7

Lacerate

Damage all units on a row by 2.

7

Lambert

Deploy: Summon Eskel and Vesemir from your deck to this row.

3
7

Mastercrafted Spear

Zeal.
Order: Damage an enemy unit by 1.
Charge: 4.
Limit 1 Charge per turn.

7

Necromancy

Play a bronze unit from your graveyard and give it Doomed.

7

Petri's Philter

Zeal.
Order: Boost an ally by 3 and give it Zeal.

7

Torrential Rain

Row Effect:
For 4 enemy turns, on turn start, damage 2 random units on the row by 1.

7

Vaedermakar

Deploy, Melee: Increase all row effect durations by 1.
Deploy, Ranged: Decrease all row effect durations by 1.

5
7

Vesemir

Deploy: Summon Eskel and Lambert from your deck to this row.

3
7

Wyvern Scale Shield

Zeal.
Order: Boost an ally by 1.
Charge: 4.
Limit 1 Charge per turn.

7

Alzur's Thunder

Damage a unit by 5.

6

Artefact Compression

Lock a unit and restore it to its base power.

6

Doppler

Deploy: Choose a unit in your hand, then boost self by the total number of units in your hand which have the same primary category as that unit.

1
6

Elder Bear

No ability.

5
6

Elf and Onion Soup

Destroy 2 allied units of the same border color, then Create and play a unit of the same color from your faction.

6

Golden Froth

Boost 3 adjacent units by 2.

6

Johnny

Order: Damage a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a special card.

3
6

Prince Villem

Spying.
Deploy: Play a random gold card from your deck.

2
6

Prize-Winning Cow

Order: Transform into Chort.

1
6

Rock Barrage

Damage an enemy by 4 and move it to the other row.

6

Sarah

Order: Boost a unit by 2.
Charge: 1.
Gain 1 Charge whenever you play a special card.

3
6

Stammelford's Tremors

Damage all enemies by 1.

6

Swallow

Boost a unit by 6.

6

White Frost

Destroy all artifacts.

6

Bomb Heaver

Deploy: Destroy an enemy artifact.

3
5

Dimeritium Shackles

Lock a unit and damage it by 3.

5

Mahakam Ale

Boost a unit by 4 and remove its Lock.

5

Scout

Deploy: Remove a row effect from this row.

4
5

Strays of Spalla

Deploy: Move a unit to the other row.

4
5

Clear Skies

Clear all row effects from your side.

4

Crow's Eye

Trigger a bronze unit's Deathwish ability.

4

Dimeritium Bomb

Destroy an artifact.

4

Peasant Militia

Deploy: Boost an ally by 2.

2
4

Spores

Restore a unit to its base power.

4

Wolf Pack

Deploy: Damage an enemy by 2.

2
4