Version History

2019-04-30 Gwent v2.1.0      - playgwent.com News [EN] - Nilfgaard Update
2019-04-04 Gwent v2.0.1      - playgwent.com News [EN] - CC Dettlaff Hotfix
2019-03-28 Gwent v2.0.0      - playgwent.com News [EN] - Crimson Curse Update
2019-02-28 Gwent v1.3.0      - playgwent.com News [EN] - Seasonal Trees Update
2019-01-31 Gwent v1.2.0      - playgwent.com News [EN] - Thronebreaker Leaders Update
2019-01-10 Gwent v1.1.0      - playgwent.com News [EN] - Mulligan Update
2018-12-04 Gwent v1.0.1.26   - playgwent.com News [EN] - Console Release
2018-11-07 Gwent v1.0.0.15-2 - playgwent.com News [EN] - Artifact Provision Update
2018-10-23 Gwent v1.0.0.15   - playgwent.com News [EN] - PC Release
Cards: 9

New Content

Beast  
No ability.
v1.2.0
2
Leader  
Order: Spawn and play Gernichora's Fruit.
Every allied turn, on turn start, refresh this ability if you do not control any Fruits.
v1.2.0
13
Doomed.
Thrive.
v1.2.0
1
Leader  
Order: Seize an enemy unit with 3 or less power.
This value is raised by 1 for every 4 Tactic cards in your starting deck.
v1.2.0
16
Leader  
Order: Boost an allied unit by 1.
Cooldown: 2.
v1.2.0
17
Leader  
Order: Transform a face-up allied Trap into an Elven Deadeye.
Charge: 3.
v1.2.0
16
Elf  
Doomed.
v1.2.0
3
Order: Spawn and play Arnjolf the Patricide.
v1.2.0
16
Human Warrior  
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
v1.2.0
9
Cards: 58

Changes

Beast  
Deploy, Melee: Lock a unit.
Deploy, Ranged: Remove a unit's Lock.
v1.2.0
5
9
Beast  
Deploy, Melee: Lock a unit.
Deploy, Ranged: Remove a unit's Lock.
v1.1.0
6
9
Human Bandit  
Deploy: Spawn and play a random artifact from your opponent's starting deck.
v1.2.0
3
11
Human Bandit  
Order: Play a random artifact from your opponent's deck.
v1.1.0
4
11
Lock a unit and restore it to its base power.
v1.2.0
6
Lock a unit and restore it to its base power.
v1.1.0
7
Mage Elf  
Order, Ranged: Give an ally Immune.
v1.2.0
5
8
Mage Elf  
Order: Give an allied unit Immune.
v1.1.0
6
8
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
v1.2.0
9
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
v1.1.0
8
Relict  
Deploy: Damage a unit by 4. If you control Unicorn, double that amount.
v1.2.0
4
9
Relict  
Deploy: Damage a unit by 4. If you have Unicorn in hand, double that amount.
v1.1.0
4
9
Mage Human  
Deploy: Lock a unit.
v1.2.0
5
8
Mage Human  
Deploy: Lock a unit.
v1.1.0
6
8
Witcher  
Melee: Every allied turn, on turn end, boost self by 1.
v1.2.0
4
9
Witcher  
Melee: Every turn, on turn end, boost self by 1.
v1.1.0
6
10
Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
v1.2.0
3
11
Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
v1.1.0
4
11
Witcher  
Deploy: Restore all units on a row to their base power.
v1.2.0
2
11
Witcher  
Deploy: Restore all units on a row to their base power.
v1.1.0
4
11
Human Bandit  
Deploy, Melee: Damage an enemy and all copies of it by 3.
v1.2.0
3
8
Human Bandit  
Deploy, Melee: Damage an enemy and all copies of it by 3.
Reach: 2
v1.1.0
4
8
Beast  
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
v1.2.0
4
13
Beast  
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
v1.1.0
5
14
Order, Melee: Drain all boost from an enemy unit.
v1.2.0
4
10
Deploy, Melee: Drain all boosts from an enemy.
v1.1.0
1
10
Row Effect:
For 2 enemy turns, on turn start, damage all units on this row by 1.
v1.2.0
8
Apply this row effect to an enemy row:
For 2 turns, on turn start, damage all units on this row by 1.
v1.1.0
9
Zeal.
Order: Play a unit from your deck whose Provision Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 1.
Every allied turn, on turn start, gain 1 Charge.
v1.2.0
8
Zeal.
Order: Play a unit from your deck whose Recruit Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 0.
Every turn, on turn start, gain 1 Charge.
v1.1.0
8
Relict  
Deploy: Boost a unit by 4. If you control Chironex, double that amount.
v1.2.0
4
9
Relict  
Deploy: Boost a unit by 4. If you have Chironex in hand, double that amount.
v1.1.0
4
9
Destroy all artifacts.
v1.2.0
6
Destroy all artifacts.
v1.1.0
7
Agent Human  
Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.
v1.2.0
5
8
Agent Human  
Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.
v1.1.0
5
10
Deploy, Melee: Spawn and play Duda: Agitator.
Deploy, Ranged: Spawn and play Duda: Companion.
v1.2.0
1
15
Deploy, Melee: Spawn and play Duda: Agitator.
Deploy, Ranged: Spawn and play Duda: Companion.
v1.1.0
2
15
Row Effect:
For 4 enemy turns, on turn start, damage the lowest unit on this row by 2.
v1.2.0
7
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage the lowest unit on this row by 2.
v1.1.0
8
Row Effect:
For 4 enemy turns, on turn start, damage the highest unit on this row by 2.
v1.2.0
7
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage the highest unit on this row by 2.
v1.1.0
8
Zeal.
Order: Damage an enemy unit by 1.
Refresh this ability whenever you play a unit.
v1.2.0
7
Zeal.
Order: Damage a unit by 1.
Cooldown: 1.
v1.1.0
7
Row Effect:
For 4 enemy turns, on turn start, damage 2 random units on the row by 1.
v1.2.0
7
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage 2 random units on the row by 1.
v1.1.0
8
Zeal.
Order: Boost a unit by 1.
Refresh this ability whenever you play a unit.
v1.2.0
7
Zeal.
Order: Boost a unit by 1.
Cooldown: 1.
v1.1.0
7
Leader  
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
v1.2.0
15
Leader  
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
v1.1.0
12
Leader  
Order: Trigger an ally's Deathwish ability.
On round start, refresh this ability.
v1.2.0
15
Leader  
Order: Trigger an ally's Deathwish ability.
On round start, refresh this ability.
v1.1.0
14
Beast  
Deploy: If you control the highest unit, damage an enemy by 5.
Reach: 2
v1.2.0
3
8
Beast  
Deploy: If you control the highest unit, damage an enemy by 5.
Reach: 2
v1.1.0
3
9
Necrophage  
Deploy, Melee: Consume a unit from your opponent's graveyard.
Deploy, Ranged: Consume a unit from your graveyard.
v1.2.0
1
9
Necrophage  
Deploy, Melee: Consume a unit from your opponent's graveyard.
Deploy, Ranged: Consume a unit from your graveyard.
v1.1.0
2
9
Leader  
Order: Move an allied unit or artifact back to your hand, then play a card.
v1.2.0
12
Leader  
Order: Move an allied unit or artifact back to your hand, then play a card.
v1.1.0
14
Mage Human  
Deploy, Melee: Spawn The Guardian and place it at the top of your opponent's deck.
v1.2.0
6
9
Mage Human  
Deploy, Melee: Spawn The Guardian and place it at the top of your opponent's deck.
v1.1.0
6
10
Human  
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
v1.2.0
5
7
Human  
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
v1.1.0
4
7
Witcher  
Deploy, Melee: Lock a unit.
Deploy, Ranged: Gain 1 additional redraw.
v1.2.0
5
9
Witcher  
"Well, my plan's in shambles. I should really disappear."
(Letho's ability will return soon.)
v1.1.0
9
11
Agent Human  
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
v1.2.0
4
7
Agent Human  
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
v1.1.0
4
6
Soldier Human  
Order: Damage an enemy by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
Reach: 2
v1.2.0
3
5
Soldier Human  
Order: Damage an enemy by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
Reach: 2
v1.1.0
4
5
Agent Human  
Melee: On round end, shuffle this unit into your opponent's deck.
v1.2.0
4
4
Agent Human  
Melee: On round end, shuffle this unit into your opponent's deck.
v1.1.0
4
5
Soldier Human  
Every allied turn, on turn end, boost self by 1 if this is the only card on this row.
v1.2.0
2
4
Soldier Human  
On turn end, boost self by 1 if this is the only card on this row.
v1.1.0
3
4
Human Knight  
Deploy: Boost an enemy unit by 2.
v1.2.0
6
5
Human Knight  
Deploy: Boost an enemy by 2. If there are no enemy units, destroy self.
v1.1.0
6
5
Machine  
Deploy, Ranged: Spawn and play a Cow Carcass.
v1.2.0
2
7
Machine  
Deploy, Ranged: Spawn and play a Cow Carcass.
v1.1.0
2
5
Soldier Human  
Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
v1.2.0
1
5
Soldier Human  
Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
v1.1.0
1
4
Human Knight  
Order, Melee: Damage a unit by 1.
Cooldown: 1.
If you control Vandergrift's Blade, damage a unit by 2 instead.
v1.2.0
5
8
Human Knight  
Order, Melee: Damage a unit by 1.
Cooldown: 1.
If you control Vandergrift's Blade, damage a unit by 2 instead.
v1.1.0
5
9
Whenever you play a Soldier on this row, boost it by 2.
v1.2.0
8
Whenever you play a Soldier on this row, boost it by 2.
v1.1.0
9
Human  
Deploy: Boost adjacent units by 2.
v1.2.0
1
5
Human  
Deploy: Boost adjacent units by 2.
v1.1.0
2
6
Machine  
Order, Ranged: Damage 3 adjacent enemies by 1.
Charge: 1.
v1.2.0
3
5
Machine  
Order, Ranged: Damage a unit by 1. If it was destroyed, damage units adjacent to it by 1.
Charge: 1.
v1.1.0
3
5
Tactic  
If you have 4 or more Traps in your starting deck, play 2 of them at random.
v1.2.0
13
Tactic  
If you have 4 or more Traps in your starting deck, play 2 of them at random.
v1.1.0
14
Trap  
Ambush: When your opponent passes, boost adjacent units by 4.
v1.2.0
8
Trap  
Ambush: When your opponent passes, boost adjacent units by 4.
v1.1.0
9
Dwarf  
Order: Boost the unit on the left by 3, or give the unit on the right Immune.
v1.2.0
5
8
Dwarf  
Order: Boost the unit on the left by 4, or give the unit on the right Immune.
v1.1.0
5
10
Elf  
Zeal.
Order: Destroy self and all other units with the same power.
v1.2.0
2
9
Elf  
Zeal.
Order: Destroy all other units with the same power as Schirrú.
v1.1.0
2
11
Dwarf  
Deploy, Melee: Destroy a unit with power less than or equal to the number of Dwarf allies.
v1.2.0
5
8
Dwarf  
Deploy, Melee: Destroy a unit with power less than or equal to the number of Dwarf allies.
v1.1.0
5
9
Trap  
Ambush: After 2 allied turns, on turn end, damage all enemy units on the row with the most units by 2.
Zeal.
Order: Flip this card over and damage all units on a row by 1.
v1.2.0
6
Trap  
Ambush: After 3 turns, on turn end, damage all enemy units on the row with the most units by 2.
Zeal.
Order: Flip this card over and damage all units on a row by 1.
v1.1.0
6
Ambush: Damage the next unit your opponent plays by 5.
Zeal.
Order: Flip this card over and damage a unit by 3.
v1.2.0
5
Ambush: Damage the next unit your opponent plays by 5.
Zeal.
Order: Flip this card over and damage a unit by 3.
v1.1.0
6
Leader  
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy by 1.
v1.2.0
16
Leader  
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy by 1.
v1.1.0
13
Leader  
Order: Split 8 damage randomly between all enemies.
v1.2.0
13
Leader  
Order: Split 8 damage randomly between all enemies.
v1.1.0
14
Human  
Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
v1.2.0
2
8
Human  
Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
v1.1.0
4
8
Human Warrior  
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
v1.2.0
12
8
Human Warrior  
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
v1.1.0
12
7
Beast Cursed  
If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
v1.2.0
5
9
Beast Cursed  
If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
v1.1.0
5
8
Spell  
Heal all units on a row.
v1.2.0
6
Spell  
Heal all units on a row.
v1.1.0
7
Human  
Deploy: Damage an undamaged enemy by 4.
v1.2.0
3
8
Human  
Deploy: Damage an undamaged enemy by 4.
Reach: 2
v1.1.0
3
8
Human  
Order: Heal an ally by 2.
Charge: 1.
Gain 1 Charge whenever an adjacent unit takes damage.
v1.2.0
5
7
Human  
Order: Heal an ally by 1.
Charge: 1.
Gain 1 Charge whenever an adjacent unit takes damage.
v1.1.0
5
7