Version History


2019-02-28 Gwent v1.3.0       - playgwent.com News [EN] - Seasonal Trees Update
2019-01-31 Gwent v1.2.0       - playgwent.com News [EN] - Thronebreaker Leaders Update
2019-01-10 Gwent v1.1.0       - playgwent.com News [EN] - Mulligan Update
2018-12-04 Gwent v1.0.1.26    - playgwent.com News [EN] - Console Release
2018-11-07 Gwent v1.0.0.1.5-2 - playgwent.com News [EN] - Artifact Provision Update
2018-10-23 Gwent v1.0.0.1.5   - playgwent.com News [EN] - PC Release
Total: 9

New Cards

Deafening Siren
Beast  
No ability.
v1.2.0
2
Gernichora
Leader  
Order: Spawn and Summon Gernichora's Fruit on an allied row.
Every allied turn, on turn start, refresh this ability if you do not control any Fruits.
v1.2.0
13
Gernichora's Fruit
 
Doomed.
Thrive.
v1.2.0
1
Ardal aep Dahy
Leader  
Order: Seize an enemy unit with 3 or less power.
This value is raised by 1 for every 4 Tactic cards in your starting deck.
v1.2.0
16
Queen Meve
Leader  
Order: Boost an allied unit by 1.
Cooldown: 2.
v1.2.0
17
Eldain
Leader  
Order: Transform a face-up allied Trap into an Elven Deadeye.
Charge: 3.
v1.2.0
16
Elven Deadeye
Elf  
Doomed.
v1.2.0
3
Arnjolf the Patricide
Leader  
Order: Spawn and play Arnjolf the Patricide.
v1.2.0
16
Arnjolf the Patricide
Human Warrior  
Doomed.
Spawn 3 Deafening Sirens on the opposite row and damage them by 1.
v1.2.0
9
Total: 58

Changes

Aguara
Beast  
Deploy, Melee: Lock a unit.
Deploy, Ranged: Remove a unit's Lock.
v1.2.0
5
9
Aguara
Beast  
Deploy, Melee: Lock a unit.
Deploy, Ranged: Remove a unit's Lock.
v1.1.0
6
9
Angoulême
Human Bandit  
Deploy: Spawn and play a random artifact from your opponent's starting deck.
v1.2.0
3
11
Angoulême
Human Bandit  
Order: Play a random artifact from your opponent's deck.
v1.1.0
4
11
Artefact Compression
Spell  
Lock a unit and restore it to its base power.
v1.2.0
6
Artefact Compression
Spell  
Lock a unit and restore it to its base power.
v1.1.0
7
Avallac'h
Mage Elf  
Order, Ranged: Give an ally Immune.
v1.2.0
5
8
Avallac'h
Mage Elf  
Order: Give an allied unit Immune.
v1.1.0
6
8
Bekker's Dark Mirror
Spell  
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
v1.2.0
9
Bekker's Dark Mirror
Spell  
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
v1.1.0
8
Chironex
Relict  
Deploy: Damage a unit by 4. If you control Unicorn, double that amount.
v1.2.0
4
9
Chironex
Relict  
Deploy: Damage a unit by 4. If you have Unicorn in hand, double that amount.
v1.1.0
4
9
Dorregaray of Vole
Mage Human  
Deploy: Lock a unit.
v1.2.0
5
8
Dorregaray of Vole
Mage Human  
Deploy: Lock a unit.
v1.1.0
6
8
Eskel: Pathfinder
Witcher  
Melee: Every allied turn, on turn end, boost self by 1.
v1.2.0
4
9
Eskel: Pathfinder
Witcher  
Melee: Every turn, on turn end, boost self by 1.
v1.1.0
6
10
Geralt: Professional
Witcher  
Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
v1.2.0
3
11
Geralt: Professional
Witcher  
Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
v1.1.0
4
11
Geralt: Yrden
Witcher  
Deploy: Restore all units on a row to their base power.
v1.2.0
2
11
Geralt: Yrden
Witcher  
Deploy: Restore all units on a row to their base power.
v1.1.0
4
11
Gimpy Gerwin
Human Bandit  
Deploy, Melee: Damage an enemy and all copies of it by 3.
v1.2.0
3
8
Gimpy Gerwin
Human Bandit  
Deploy, Melee: Damage an enemy and all copies of it by 3.
Reach: 2
v1.1.0
4
8
Phoenix
Beast  
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
v1.2.0
4
13
Phoenix
Beast  
On round start, if Phoenix is in your graveyard, Banish it, then Spawn Phoenix Hatchling and Summon it to a random allied row.
v1.1.0
5
14
Regis: Higher Vampire
Vampire  
Order, Melee: Drain all boost from an enemy unit.
v1.2.0
4
10
Regis: Higher Vampire
Vampire  
Deploy, Melee: Drain all boosts from an enemy.
v1.1.0
1
10
Skellige Storm
 
Row Effect:
For 2 enemy turns, on turn start, damage all units on this row by 1.
v1.2.0
8
Skellige Storm
 
Apply this row effect to an enemy row:
For 2 turns, on turn start, damage all units on this row by 1.
v1.1.0
9
Summoning Circle
 
Zeal.
Order: Play a unit from your deck whose Provision Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 1.
Every allied turn, on turn start, gain 1 Charge.
v1.2.0
8
Summoning Circle
 
Zeal.
Order: Play a unit from your deck whose Recruit Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges.
Charge: 0.
Every turn, on turn start, gain 1 Charge.
v1.1.0
8
Unicorn
Relict  
Deploy: Boost a unit by 4. If you control Chironex, double that amount.
v1.2.0
4
9
Unicorn
Relict  
Deploy: Boost a unit by 4. If you have Chironex in hand, double that amount.
v1.1.0
4
9
White Frost
 
Destroy all artifacts.
v1.2.0
6
White Frost
 
Destroy all artifacts.
v1.1.0
7
Xavier Lemmens
Agent Human  
Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.
v1.2.0
5
8
Xavier Lemmens
Agent Human  
Deploy, Melee: Banish up to 3 cards in your opponent's graveyard.
Deploy, Ranged: Banish up to 3 cards in your graveyard.
v1.1.0
5
10
Zoltan: Scoundrel
Dwarf  
Deploy, Melee: Spawn and play Duda: Agitator.
Deploy, Ranged: Spawn and play Duda: Companion.
v1.2.0
1
15
Zoltan: Scoundrel
Dwarf  
Deploy, Melee: Spawn and play Duda: Agitator.
Deploy, Ranged: Spawn and play Duda: Companion.
v1.1.0
2
15
Biting Frost
 
Row Effect:
For 4 enemy turns, on turn start, damage the lowest unit on this row by 2.
v1.2.0
7
Biting Frost
 
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage the lowest unit on this row by 2.
v1.1.0
8
Impenetrable Fog
 
Row Effect:
For 4 enemy turns, on turn start, damage the highest unit on this row by 2.
v1.2.0
7
Impenetrable Fog
 
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage the highest unit on this row by 2.
v1.1.0
8
Mastercrafted Spear
 
Zeal.
Order: Damage an enemy unit by 1.
Refresh this ability whenever you play a unit.
v1.2.0
7
Mastercrafted Spear
 
Zeal.
Order: Damage a unit by 1.
Cooldown: 1.
v1.1.0
7
Torrential Rain
 
Row Effect:
For 4 enemy turns, on turn start, damage 2 random units on the row by 1.
v1.2.0
7
Torrential Rain
 
Apply this row effect to an enemy row:
For 4 turns, on turn start, damage 2 random units on the row by 1.
v1.1.0
8
Wyvern Scale Shield
 
Zeal.
Order: Boost a unit by 1.
Refresh this ability whenever you play a unit.
v1.2.0
7
Wyvern Scale Shield
 
Zeal.
Order: Boost a unit by 1.
Cooldown: 1.
v1.1.0
7
Arachas Queen
Leader  
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
v1.2.0
15
Arachas Queen
Leader  
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
v1.1.0
12
Unseen Elder
Leader  
Order: Trigger an ally's Deathwish ability.
On round start, refresh this ability.
v1.2.0
15
Unseen Elder
Leader  
Order: Trigger an ally's Deathwish ability.
On round start, refresh this ability.
v1.1.0
14
Adda: Striga
Beast  
Deploy: If you control the highest unit, damage an enemy by 5.
Reach: 2
v1.2.0
3
8
Adda: Striga
Beast  
Deploy: If you control the highest unit, damage an enemy by 5.
Reach: 2
v1.1.0
3
9
Ozzrel
Necrophage  
Deploy, Melee: Consume a unit from your opponent's graveyard.
Deploy, Ranged: Consume a unit from your graveyard.
v1.2.0
1
9
Ozzrel
Necrophage  
Deploy, Melee: Consume a unit from your opponent's graveyard.
Deploy, Ranged: Consume a unit from your graveyard.
v1.1.0
2
9
Emhyr var Emreis
Leader  
Order: Move an allied unit or artifact back to your hand, then play a card.
v1.2.0
12
Emhyr var Emreis
Leader  
Order: Move an allied unit or artifact back to your hand, then play a card.
v1.1.0
14
Cynthia
Mage Human  
Deploy, Melee: Spawn The Guardian and place it at the top of your opponent's deck.
v1.2.0
6
9
Cynthia
Mage Human  
Deploy, Melee: Spawn The Guardian and place it at the top of your opponent's deck.
v1.1.0
6
10
False Ciri
Human  
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
v1.2.0
5
7
False Ciri
Human  
Deploy, Melee: Move an enemy to the other row.
Deploy, Ranged: Destroy an enemy artifact.
v1.1.0
4
7
Letho of Gulet
Witcher  
Deploy, Melee: Lock a unit.
Deploy, Ranged: Gain 1 additional redraw.
v1.2.0
5
9
Letho of Gulet
Witcher  
"Well, my plan's in shambles. I should really disappear."
(Letho's ability will return soon.)
v1.1.0
9
11
Traheaern var Vdyffir
Agent Human  
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
v1.2.0
4
7
Traheaern var Vdyffir
Agent Human  
Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
v1.1.0
4
6
Impera Enforcers
Soldier Human  
Order: Damage an enemy by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
Reach: 2
v1.2.0
3
5
Impera Enforcers
Soldier Human  
Order: Damage an enemy by 2.
Charge: 1.
Gain 1 Charge whenever you play a Spying unit.
Reach: 2
v1.1.0
4
5
Infiltrator
Agent Human  
Melee: On round end, shuffle this unit into your opponent's deck.
v1.2.0
4
4
Infiltrator
Agent Human  
Melee: On round end, shuffle this unit into your opponent's deck.
v1.1.0
4
5
Magne Division
Soldier Human  
Every allied turn, on turn end, boost self by 1 if this is the only card on this row.
v1.2.0
2
4
Magne Division
Soldier Human  
On turn end, boost self by 1 if this is the only card on this row.
v1.1.0
3
4
Nilfgaardian Knight
Human Knight  
Deploy: Boost an enemy unit by 2.
v1.2.0
6
5
Nilfgaardian Knight
Human Knight  
Deploy: Boost an enemy by 2. If there are no enemy units, destroy self.
v1.1.0
6
5
Rot Tosser
Machine  
Deploy, Ranged: Spawn and play a Cow Carcass.
v1.2.0
2
7
Rot Tosser
Machine  
Deploy, Ranged: Spawn and play a Cow Carcass.
v1.1.0
2
5
Spotter
Soldier Human  
Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
v1.2.0
1
5
Spotter
Soldier Human  
Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
v1.1.0
1
4
Vandergrift
Human Knight  
Order, Melee: Damage a unit by 1.
Cooldown: 1.
If you control Vandergrift's Blade, damage a unit by 2 instead.
v1.2.0
5
8
Vandergrift
Human Knight  
Order, Melee: Damage a unit by 1.
Cooldown: 1.
If you control Vandergrift's Blade, damage a unit by 2 instead.
v1.1.0
5
9
Vandergrift's Blade
 
Whenever you play a Soldier on this row, boost it by 2.
v1.2.0
8
Vandergrift's Blade
 
Whenever you play a Soldier on this row, boost it by 2.
v1.1.0
9
Field Medic
Human  
Deploy: Boost adjacent units by 2.
v1.2.0
1
5
Field Medic
Human  
Deploy: Boost adjacent units by 2.
v1.1.0
2
6
Trebuchet
Machine  
Order, Ranged: Damage 3 adjacent enemies by 1.
Charge: 1.
v1.2.0
3
5
Trebuchet
Machine  
Order, Ranged: Damage a unit by 1. If it was destroyed, damage units adjacent to it by 1.
Charge: 1.
v1.1.0
3
5
Iorveth's Gambit
Tactic  
If you have 4 or more Traps in your starting deck, play 2 of them at random.
v1.2.0
13
Iorveth's Gambit
Tactic  
If you have 4 or more Traps in your starting deck, play 2 of them at random.
v1.1.0
14
Mahakam Horn
Trap  
Ambush: When your opponent passes, boost adjacent units by 4.
v1.2.0
8
Mahakam Horn
Trap  
Ambush: When your opponent passes, boost adjacent units by 4.
v1.1.0
9
Paulie Dahlberg
Dwarf  
Order: Boost the unit on the left by 3, or give the unit on the right Immune.
v1.2.0
5
8
Paulie Dahlberg
Dwarf  
Order: Boost the unit on the left by 4, or give the unit on the right Immune.
v1.1.0
5
10
Schirrú
Elf  
Zeal.
Order: Destroy self and all other units with the same power.
v1.2.0
2
9
Schirrú
Elf  
Zeal.
Order: Destroy all other units with the same power as Schirrú.
v1.1.0
2
11
Zoltan Chivay
Dwarf  
Deploy, Melee: Destroy a unit with power less than or equal to the number of Dwarf allies.
v1.2.0
5
8
Zoltan Chivay
Dwarf  
Deploy, Melee: Destroy a unit with power less than or equal to the number of Dwarf allies.
v1.1.0
5
9
Crushing Trap
Trap  
Ambush: After 2 allied turns, on turn end, damage all enemy units on the row with the most units by 2.
Zeal.
Order: Flip this card over and damage all units on a row by 1.
v1.2.0
6
Crushing Trap
Trap  
Ambush: After 3 turns, on turn end, damage all enemy units on the row with the most units by 2.
Zeal.
Order: Flip this card over and damage all units on a row by 1.
v1.1.0
6
Incinerating Trap
Trap  
Ambush: Damage the next unit your opponent plays by 5.
Zeal.
Order: Flip this card over and damage a unit by 3.
v1.2.0
5
Incinerating Trap
Trap  
Ambush: Damage the next unit your opponent plays by 5.
Zeal.
Order: Flip this card over and damage a unit by 3.
v1.1.0
6
Bran Tuirseach
Leader  
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy by 1.
v1.2.0
16
Bran Tuirseach
Leader  
Order: Discard a card, then draw a card.
On round start, refresh this ability.
Whenever you Discard a card, damage a random enemy by 1.
v1.1.0
13
Harald the Cripple
Leader  
Order: Split 8 damage randomly between all enemies.
v1.2.0
13
Harald the Cripple
Leader  
Order: Split 8 damage randomly between all enemies.
v1.1.0
14
Derran
Human  
Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
v1.2.0
2
8
Derran
Human  
Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
v1.1.0
4
8
Jutta an Dimun
Human Warrior  
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
v1.2.0
12
8
Jutta an Dimun
Human Warrior  
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
v1.1.0
12
7
Morkvarg
Beast Cursed  
If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
v1.2.0
5
9
Morkvarg
Beast Cursed  
If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
v1.1.0
5
8
Restore
Spell  
Heal all units on a row.
v1.2.0
6
Restore
Spell  
Heal all units on a row.
v1.1.0
7
Skjall
Human  
Deploy: Damage an undamaged enemy by 4.
v1.2.0
3
8
Skjall
Human  
Deploy: Damage an undamaged enemy by 4.
Reach: 2
v1.1.0
3
8
Yoana
Human  
Order: Heal an ally by 2.
Charge: 1.
Gain 1 Charge whenever an adjacent unit takes damage.
v1.2.0
5
7
Yoana
Human  
Order: Heal an ally by 1.
Charge: 1.
Gain 1 Charge whenever an adjacent unit takes damage.
v1.1.0
5
7